A/B Audio is founded on my passion for audio and music technology.
I am an accomplished game audio professional with a focus on audio implementation and technical audio. I strive to aid others in getting the best sound for their projects and achieve whatever audio features they can think up. My biggest joy is helping talented creators get the most out of their tools and letting them get to what they do best: create. I also make content as a sound designer with a specialty in synthesis, generative sound and electro-acoustics. I strive to produce inventive and expert work, bringing energy and imagination to anything I work on.
Currently, I am the Technical Audio Artist at Capcom Vancouver Game Studio.
In the past I have worked with a diverse range of clients and projects, notably with Rush on their R40 tour, performer Seal and with SETI's artist in residence Charles Lindsay.
- Custom audio/MIDI device design (Max/MSP, Pure Data, Max for Live, etc.)
- Audio Implementation (FMOD Studio, Wwise with UE4 or Unity)
- Sound Design and Composition
- Ableton Live consultation/support
Please forward any inquiries via the "Contact" page.